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“科洛尼亚之翼”“约翰”暴风母舰【结尾有模型和代码】
2023-07-08 22:25:02    哔哩哔哩

首先这是个半原创作品

模型是别人的

代码是我自已编的


【资料图】

接下来就是介绍了

“科洛尼亚之翼”“约翰”暴风母舰

“约翰”取自有纪录以来维持时间最长,及移动路径最长的热带气旋,寓意焚风的长久。也寓意着焚风的远征。

风暴,因为是以风暴为武器

母舰,是指它有子机

作用是为焚风进行远征,项目最终在1989年11月4日被理事会立项,于1993年5月14日完成。

【好臭的日子】

ps:模型应该是以复仇者联盟的神盾局的空天母舰为原型

【像啊,很像啊。】

自身采用改进的气旋引擎,可以外放成风暴。【实际是代码之力】

而风暴即可以保护自已,但也因为风暴使得友军会被误伤。【短命鸟:哟,同行】

母舰两侧都有着机炮保护。【然而我没写代码】

还会发射改进爆裂蜂。

改进爆裂蜂也采用改进的气旋引擎,可以外放小型风暴。【就是部署短命鸟的攻击动画】

改进爆裂蜂攻击改为一次性攻击会发射多发等离子炸弹。【乌龟甘同款的,就伤害加了亿点】

母舰主武器为“飙风”压缩风暴发射器,攻击方式为向目标发射一团压缩风暴,到目标时将会爆裂开,形成一场风暴。【你就说帅不帅吧】

主防控武器为“超级金箭”火箭发射器。【就加强了射程和伤害】

副防空武器为超级微波光束。【同上】

最后是一点设定:内置了与悖论引擎同样的口袋空间,载员还可在其中开火。

这里是代码。

[SPACECR] ;  需注册

UIName=NAME:SPACECR ; 名字

Name=SPACECR

;Prerequisite=FOEWEAP,FACLDP_B

ProtectedDriver=yes

CanBeReversed=yes

Parasiteable=no

Bombable=no

Crushable=no

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToRadiation=yes

ImmuneToVeins=yes

ImmuneToEMP=yes

ImmuneToPoison=yes

ImmunetoAbduction=yes ; 一堆免疫代码嫌多写Immune=yes

=FVORTEX ; 没像到吧!我直接用顶点风暴

=-1

=yes ; 盖特逻辑

IsGattling=yes

TurretCount=12

WeaponCount=12

BurstDelay0=1

BurstDelay1=2

BurstDelay2=1

BurstDelay3=2

BurstDelay4=1

BurstDelay5=2

Weapon1=DiverbeeLauncher ; 武器需注册有5个

EliteWeapon1=DiverbeeLauncher

Weapon2=ShadrayWaveAA2

EliteWeapon2=ShadrayWaveAAE2

Weapon3=SeekerBomb2

EliteWeapon3=SeekerBomb2

Weapon4=TeratornRocket2

EliteWeapon4=TeratornRocket2

Weapon5=SeekerBomb2

EliteWeapon5=SeekerBomb2

Weapon6=ShadrayWaveAA2

EliteWeapon6=ShadrayWaveAAE2

Weapon7=SeekerBomb2

EliteWeapon7=SeekerBomb2

Weapon8=TeratornRocket2

EliteWeapon8=TeratornRocket2

Weapon9=SeekerBomb2

EliteWeapon9=SeekerBomb2

Weapon10=ShadrayWaveAA2

EliteWeapon10=ShadrayWaveAAE2

Weapon11=SeekerBomb2

EliteWeapon11=SeekerBomb2

Weapon12=TeratornRocket2

EliteWeapon12=TeratornRocket2

WeaponStages=6

Stage1=1

Stage2=2

Stage3=3

Stage4=4

Stage5=5

Stage6=6

EliteStage1=1

EliteStage2=2

EliteStage3=3

EliteStage4=4

EliteStage5=5

EliteStage6=6

RateUp=1

RateDown=1

Spawns=DIVER2 ; 子机

SpawnsNumber=7 ; 数量

SpawnRegenRate=5

SpawnReloadRate=180

Strength=21000000

Category=AFV

Armor=f_SPACECR ; 护甲写f_SPACECR=s_siren2

IsTilter=yes

TooBigToFitUnderBridge=true

TechLevel=9

Turret=yes

Sight=28

Speed=24

CrateGoodie=no

Crusher=no

Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3Guild1,Guild2,Guild3

Cost=5000000 ; 价格

Soylent=2500000

=2500000

Bounty=yes

=yes

Crewed=no

Points=100

ProtectedDriver=yes

ROT=1

TurretROT=1

Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3 ; 所属国

IsSelectableCombatant=yes

VoiceSelect=PteranodonSelect ; 语音时无齿翼龙的

VoiceMove=PteranodonMove

VoiceAttack=PteranodonAttackCommand

CrashingSound=ViperfangDie

VoiceCrashing=PteranodonDie

MoveSound=ViperfangMoveLoop

BalloonHover=yes

Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}

SpeedType=Hover

MovementZone=Fly

MoveToShroud=yes

ThreatPosed=40

ConsideredAircraft=yes

Explosion=UNITEXPL1,UNITEXPL2,UNITEXPL3

MinDebris=4

MaxDebris=6

DamageParticleSystems=SparkSys,SmallGreySSys

DamageSmokeOffset=100,100,275

Weight=6

VeteranAbilities=STRONGER

EliteAbilities=SELF_HEAL,FIREPOWER,FASTER

Accelerates=false

ZFudgeColumn=8

ZFudgeTunnel=13

Size=15

OpportunityFire=yes

PreventAttackMove=no

JumpjetSpeed=8 ; 速度你可以写快点

JumpjetClimb=1

JumpjetCrash=10

JumpJetAccel=1

JumpjetTurnRate=1

JumpjetHeight=1200

JumpjetNoWobbles=YES

Crashable=yes

HoverAttack=yes

TiltCrashJumpjet=no

DeathWeapon=BlimpBombEffect

DeathWeaponDamageModifier=.15

=

SelfHealing=yes

DamageSound=VehicleDamagedHeavy

=no

=0

=no

CanBeReversed=no

=no

Passengers=1919810 ; 可载员数,好臭

OpenTopped=yes

PipScale=none

=yes

SizeLimit=114514 ; 大小限制,也好臭

=RACC,NMIN,SHRAY,HURR,ARCH

=RACC,NMIN,SHRAY,HURR,ARCH

=12,12,12,12,12

NoManualUnload=NO

NoManualEnter=NO

=0%

=0%

=0%

OpenTransportWeapon=0

EnterTransportSound=

LeaveTransportSound=

[DIVER2]

Image=DIVER

UIName=NAME:DIVER

Name=Diverbee

=HURRANIM ; 没想到吧!

=-1

Primary=TarchiaCannon1 ; 武器需注册

ElitePrimary=TarchiaCannon1

=yes

=yes

Ammo=18

PipWrap=18

PipScale=none

Strength=20000

Category=AirPower

Armor=s_siren2

Spawned=yes

TechLevel=11

Sight=0

RadarInvisible=yes

Landable=yes

ProtectedDriver=yes

Fighter=no

MoveToShroud=yes

;Prerequisite=GAAIRC

Speed=59

PitchSpeed=.9

PitchAngle=0

Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3Europeans,UnitedStates,Pacific

Cost=100

Soylent=50

=0

Bounty=yes

=yes

Points=5

ROT=42

Crewed=no

GuardRange=30

Explosion=UNITEXPL1,UNITEXPL2,UNITEXPL3

MinDebris=1

MaxDebris=3

Trainable=yes

ImmuneToPsionics=yes

LowSelectionPriority=yes

VeteranAbilities=STRONGER

EliteAbilities=SELF_HEAL,FIREPOWER,FASTER

CrashingSound=HailDie

ImpactLandSound=GenAircraftCrash

Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}

MovementZone=Fly

ThreatPosed=10

DontScore=yes

DamageParticleSystems=SparkSys,SmallIceSSys

AuxSound1=HailTakeOff

AuxSound2=HailLanding

FlightLevel=600

Crashable=no

SlowdownDistance=1500

CanBeReversed=no

=no

=NOANIM

=0

=0

武器

[DiverbeeLauncher]

Damage=1

ROF=75

Range=256

Spawner=yes

Projectile=Invisible

Speed=10

Warhead=Special2

OmniFire=yes

[ShadrayWaveAA2]

Damage=1000

ROF=3

Range=40

Projectile=InvisibleShadrayAA

Speed=100

Report=ShadrayAttack

Warhead=ShadrayWaveAAWH

IsMagBeam=yes

=165,225,175

=no

FireWhileMoving=no

Anim=SHMUZZLE

[ShadrayWaveAAE2]

Damage=1200

ROF=3

Range=40

Projectile=InvisibleShadrayAA

Speed=100

Report=ShadrayAttack

Warhead=ShadrayWaveAAWH

IsMagBeam=yes

=205,225,175

=no

FireWhileMoving=no

Anim=SHMUZZLE

[SeekerBomb2] ; 注:抛射体和弹头要注册

Damage=500000

ROF=60

Range=90

Projectile=AlanqaAGP

Speed=50

Warhead=FVORTEXE2

Report=ZorbAttack

Anim=ZORBMUZ

Bright=yes

OmniFire=no

FireWhileMoving=yes

[TeratornRocket2]

Damage=17500

ROF=15

Range=29

Burst=3

Projectile=TeratornP

ProjectileRange=18

Speed=100

Warhead=TeratornWH

Anim=GOLDTERA

TurboBoost=yes

[TarchiaCannon1]

Damage=25000

ROF=65

Range=12

Burst=4

Projectile=UraganPunchesP

Speed=10

Warhead=Uragan1WH

Anim=TARCTRAI

FireWhileMoving=yes

OmniFire=yes

ProjectileRange=1

Bright=no

Report=UraganAttack

Ammo=1

抛射体

[AlanqaAGP]

Arm=2

Shadow=no

AA=NO

AG=YES

Image=ZORBBALL

ROT=50

Acceleration=15

CourseLockDuration=1

Scalable=yes

Ranged=yes

SubjectToCliffs=no

SubjectToElevation=no

SubjectToWalls=no

弹头

[FVORTEXE2]

Wall=yes

Wood=yes

Sparky=yes

Verses=120%,110%,100%,200%,190%,175%,115%,110%,110%,100%,100%

_siren2=-190%

_b=110%

_b=115%

_b=115%

=110%

=115%

=115%

=150%

=150%

=100%

_b=100%

_b=100%

=10%

_c=100%

;weaker versus aircraft

_light=100%

_shad=100%

_seizer=100%

_jet=100%

_medium=80%

_gotter=90%

_heavy=80%

_dybb=90%

_spawn=100%

_shrike=100%

_widow=80%

_thor=80%

_quetz=80%

_harb=80%

_cryoc=80%

_hurr=70%

_diver=120%

_edrn=50%

_mothra=130%

_rock=130%

_hero=120%

=no

AnimList=FBLAST ; 没想到吧!

PreImpactAnim=FVORTEX

InfDeathAnim=HURRDIE

CellSpread=1

PercentAtMax=.4

Particle=PromeLightSys

Conventional=no

artmo修改

[SPACECR] ; Aircraft Carrier

Voxel=yes

Remapable=yes

Weapon1FLH=0,10,0;front left gun

Weapon2FLH=-456,204,280;anti-air right gun

Weapon3FLH=558,168,70;second left gun

Weapon4FLH=-456,204,280;anti-air right gun

Weapon5FLH=-216,0,-21;back 1 gun

Weapon6FLH=-498,0,-21;back 2 gun

Weapon7FLH=-45,198,14;front piles

Weapon8FLH=156,180,203;rocket

Weapon9FLH=90,198,14;second piles

Weapon10FLH=156,180,203;rocket

Weapon11FLH=600,0,-3;front cannon

Weapon12FLH=-120,0,-21;second cannon

AlternateFLH0=-498,0,-21;passage gunner 0

AlternateFLH1=558,168,70;passage gunner 1

AlternateFLH2=558,-168,70;passage gunner 2

AlternateFLH3=642,168,70;passage gunner 3

AlternateFLH4=642,-168,70;passage gunner 4

AlternateFLH5=-498,0,-21;passage gunner 5

AlternateFLH6=558,168,70;passage gunner 6

AlternateFLH7=558,-168,70;passage gunner 7

AlternateFLH8=642,168,70;passage gunner 8

AlternateFLH9=642,-168,70;passage gunner 9

AlternateFLH10=-498,0,-21;passage gunner 10

AlternateFLH11=558,168,70;passage gunner 11

AlternateFLH12=558,-168,70;passage gunner 12

AlternateFLH13=642,168,70;passage gunner 13

AlternateFLH14=642,-168,70;passage gunner 14

AlternateFLH15=-498,0,-21;passage gunner 15

AlternateFLH16=558,168,70;passage gunner 16

AlternateFLH17=558,-168,70;passage gunner 17

AlternateFLH18=642,168,70;passage gunner 18

AlternateFLH19=642,-168,70;passage gunner 19

AlternateFLH20=-498,0,-21;passage gunner 20

AlternateFLH21=558,168,70;passage gunner 21

AlternateFLH22=558,-168,70;passage gunner 22

AlternateFLH23=642,168,70;passage gunner 23

AlternateFLH24=642,-168,70;passage gunner 24

AlternateFLH25=-498,0,-21;passage gunner 25

AlternateFLH26=558,168,70;passage gunner 26

AlternateFLH27=558,-168,70;passage gunner 27

AlternateFLH28=642,168,70;passage gunner 28

AlternateFLH29=642,-168,70;passage gunner 29

AlternateFLH30=-498,0,-21;passage gunner 30

AlternateFLH31=558,168,70;passage gunner 31

AlternateFLH32=558,-168,70;passage gunner 32

AlternateFLH33=642,168,70;passage gunner 33

AlternateFLH34=642,-168,70;passage gunner 34

AlternateFLH35=-498,0,-21;passage gunner 35

AlternateFLH36=558,168,70;passage gunner 36

AlternateFLH37=558,-168,70;passage gunner 37

AlternateFLH38=642,168,70;passage gunner 38

AlternateFLH39=642,-168,70;passage gunner 39

AlternateFLH40=-498,0,-21;passage gunner 40

AlternateFLH41=558,168,70;passage gunner 41

AlternateFLH42=558,-168,70;passage gunner 42

AlternateFLH43=642,168,70;passage gunner 43

AlternateFLH44=642,-168,70;passage gunner 44

AlternateFLH45=-498,0,-21;passage gunner 45

AlternateFLH46=558,168,70;passage gunner 46

AlternateFLH47=558,-168,70;passage gunner 47

AlternateFLH48=642,168,70;passage gunner 48

AlternateFLH49=642,-168,70;passage gunner 49

AlternateFLH50=-498,0,-21;passage gunner 50

AlternateFLH51=558,168,70;passage gunner 51

AlternateFLH52=558,-168,70;passage gunner 52

AlternateFLH53=642,168,70;passage gunner 53

AlternateFLH54=642,-168,70;passage gunner 54

AlternateFLH55=-498,0,-21;passage gunner 55

AlternateFLH56=558,168,70;passage gunner 56

AlternateFLH57=558,-168,70;passage gunner 57

AlternateFLH58=642,168,70;passage gunner 58

AlternateFLH59=642,-168,70;passage gunner 59

最最最最最最最最最最最最最最重要的就是把模型文件放进目录了!

把模型文件放进目录了!

把模型文件放进目录了!

把模型文件放进目录了!

重要的事情说3遍

模型地址:/topic-59773/space-carrier/

结尾助大家:游戏不弹窗,代码不崩掉。

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